By Kiran

The Journey of Building Thridy: From Concept to Icon Library

How a single frustrating deck turned into a soft 3D icon library, and what the road taught me.

By Kiran · 4 min read · 24-07-2026

I did not set out to build an icon library. I set out to make one presentation look good, could not find icons that felt alive, and three years later here I am, still thinking about icons every single day. This is the honest story of building a 3D icon library from a small frustration into Thridy, and what the road actually taught me.

The frustration that started it

Back in 2024 I was putting together a deck and hit the same wall every maker hits. The flat icons everywhere looked fine, but they looked like everyone else's fine. I wanted something with a bit of warmth and depth, soft 3D shapes that felt handmade rather than stamped out. The good sets were expensive, locked behind subscriptions, or so stylistically loud that they hijacked the design.

So I made a handful myself. Then a few more. Friends asked for them. That was the whole beginning. No business plan, no grand vision, just a growing folder of little 3D objects that people kept asking to borrow.

From a folder to a concept

The jump from a folder to a product is where most side projects quietly die, and mine nearly did. A pile of icons is not a library. A library needs a consistent style, a naming system, categories, search, and a promise that if you find one icon you like, the next thousand will feel like they belong to the same family.

That consistency turned out to be the hardest and most important part. I threw away more icons than I kept. Anything that broke the soft 3D language, the same light source, the same rounded confidence, went in the bin no matter how much work it took. A library people trust is a library that never surprises them in a bad way.

Three stage journey from a frustration to a system to a platform, with soft 3D icons
Thridy grew in three quiet stages, not one dramatic leap.

What building the icon library actually taught me

The romantic version of founding a product is late night breakthroughs. The real version is thousands of small, boring decisions made consistently. Here is what stuck with me.

Consistency beats cleverness

Every time I got clever with one icon, made it a little more detailed or a little more expressive than the rest, it aged badly and stuck out. The library got stronger every time I resisted that urge. The system is the product. Any single icon matters far less than whether all of them feel like one thing.

Free is a strategy, not a giveaway

I decided early that a large part of the collection would be free to use. People told me this was naive. But I wanted creators to actually reach for these icons without a purchase decision every time, and I wanted the work in the world, in real designs, teaching people what soft 3D can feel like. You can see that bet in the open Thridy gallery today. Generosity built more trust than any marketing I could have bought.

The catalog has to be findable, not just big

Two thousand icons nobody can find is worse than two hundred they can. An enormous amount of the work was invisible: keywords, categories, and search that actually understands what someone means when they type a rough word. Organizing everything into a clear category index did more for how the library feels than doubling the icon count ever did.

When the library became a platform

Somewhere along the way Thridy stopped being just icons. Users kept telling me they used the icons inside presentations, and that the presentation tools they used were clunky. That frustration felt familiar, the same itch that started the whole thing, so we started building tools around the icons instead of just the icons themselves. The library became a foundation other things could stand on.

That shift changed how I think about the whole product. Icons are not the destination. They are the raw material for someone else's work, and my job is to make that raw material as easy and delightful to reach for as possible, wherever the person happens to be creating.

The parts nobody warns you about

A few honest admissions. Momentum is fragile, and there were long stretches where progress felt invisible and I questioned whether anyone cared. Scope creep is constant, and every new category or feature is a promise you have to keep maintaining forever. And taste does not scale by wishing, it scales by saying no, over and over, until the no becomes reflexive.

I also learned that a product built on consistency is unforgiving. One off style icon in a set of thousands is the one people notice. That pressure is exhausting some days, but it is also the exact thing that makes the library worth using. The standard is the moat.

Where Thridy is going

The concept has not really changed since that first frustrating deck. Make beautiful 3D objects easy and joyful to use, keep a huge chunk of it free, and hold the line on quality until the whole library feels like one calm, coherent thing. Everything else, more icons, better tools, smarter search, is just service to that original idea.

If you are building something of your own, the lesson I would hand you is simple. Start with a frustration you feel personally, keep the standard high enough that it hurts a little, and let consistency compound. That is the whole story of Thridy, and I suspect it is the whole story of most things worth building.

Free 3D icons for this

Every icon on Thridy is free to download and use. A few that fit this piece:

Browse all 2,600+ free 3D icons or explore them by category.

Key takeaways

  • Start from a frustration you feel personally, not from a business plan.
  • A pile of icons is not a library; the consistent system is the real product.
  • Free can be a strategy that builds trust, not just a giveaway.
  • A big catalog only matters if people can actually find what they need.
  • Holding a high standard means saying no, over and over, until it becomes reflex.

Questions people ask

What made Thridy start?

A single frustrating presentation. I could not find soft 3D icons that felt alive and were affordable, so I made a few myself. Friends asked to borrow them, the folder grew, and that folder eventually became a 3D icon library.

Why is so much of Thridy free?

I wanted creators to reach for the icons without a purchase decision every time, and I wanted the work out in real designs. Generosity built more trust than any marketing I could have bought.

What was the hardest part of building the library?

Consistency. A pile of icons is not a library. Holding one soft 3D style across thousands of icons, and throwing away anything that broke it, was the hardest and most important work.

How did Thridy grow beyond icons?

Users kept telling me the tools they used the icons inside were clunky. That familiar frustration led us to build tools around the icons, turning the library into a foundation other products could stand on.

Sources

This article was produced with the help of generative AI, drawing on the sources above, and reviewed by a human before publishing. All 3D icons shown are original artwork from Thridy. If you spot anything that needs a correction, let us know.

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